

However, it can easily be played in a conquer-all mode. Officially, the game takes place for only 5 turns, and the player with the most points wins. Of course, all this means that you can have a very long game by normal rules. This adds some interesting variety to the board and helps change strategy every game, and is easily my favorite feature. These terries are considered destroyed by previous wars, and cannot be crossed or conquered. There are also 3 "Nuclear" pieces that are placed randomly each game on land territories. Otherwise, once you have troops there, it is treated as any other territory that you can reinforce during your purchase phase. You also need a Space Commander to send troops there. You get a bonus for capturing the moon, but it is a one-way trip for troops. There are "landing" points on the moon that troops land on for attacking and reinforcing. The moon is a separate small circular board, with territories. The base is also critical because it allows you to send troops to the Moon. The purchasable Base is treated as a dozen or so non-moveable army units (for defense, but cannot attack). There are only 5 commanders that you can own in the game, and they roll on an 8-sided die rather than 6, making them useful when attacking or defending.
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These "cards" allows for some interesting twists, such as the ability to do free moves from one territory to a non-adjacent territory. You see, you get energy points based on the number of territories that you own, and you spend these points on armies (ala original risk), commanders, bases, or cards that you can use with your commander. However, to enter and exit underwater territories, you need a WATER COMMANDER, which can be purchased. These underwater cities also means that there are more links to other territories, which means that Australia now has multiple entry points. They come in sets, just like regular continents, and gives bonuses if you can conquer them.

For starters there are now underwater territories that can be conquered, such as New York. Of course, the meat and potatoes is the new stuff, and there is plenty of it. You can actually play normal risk with this new board! All the continents of the original risk are present (with new names), as well as new continents.
